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He escaped into the wilderness, to bide his time and look for an opportunity to return to his former power, to achieve the ambition that was denied his master.
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With Balor's destruction, Soulblighter found himself defeated, but alive and free from Balor's service. Their leadership broken, most of the Fallen Lords were soon hunted down and destroyed by Alric's armies.
Eluding Soulblighter, he brought it to the Great Devoid, a vast pit in the heart of the world, and threw it in to seal Balor's fate. In a desperate gamble, Alric tricked Balor into exposing himself and cut off his head. Pursuing a plan of retaking strategic points and exploiting the weaknesses of the Fallen, Alric, last of the Nine protectors of the West, led a strike through the Fallen lines and directly for Balor himself. Only two of the great cities of the West still stood when our armies rallied. They passed the great continental rang of the Cloudspine and flooded into the rich lands of the West. Leading a grim army of beasts, spirit creatures and the reanimated dead, the Fallen swept through Eastern villages and cities, destroying the great capital at Muirthemne and scattering the survivors. Among their number were Shiver, the Deceiver, the Watcher and, most vicious and cunning of all, Soulblighter. With dark arts he raised up the Fallen Lords, sorcerer-generals like himself, bent to his will and desiring nothing but to lay waste to the living and rule over the blasted lands. His arrival was heralded by a great comet that grew in the sky and signaled doom to all life. It's now over 100 years since Balor first appeared at the eastern edge of the civilized lands.
#Myth ii soulblighter art series#
The single player campaign is only playable from the perspective of the Light, through a series of both linear and non-linear laid out levels, with end of level stats and individual unit kill counts and prevalence still present, along with the option to play cooperatively in multiplayer through online or local network. The previously Dark Trow are also made available for use by the Light, being classed as unaligned. While some other units for both the Light and Dark sides aren’t present in Myth II such as the Forest Giants and Myrmidons, new units are made available such as Dwarven Mortars and the Myrkridia, previously only mentioned in Myth: The Fallen Lords. While some units from the previous Myth retain their special abilities such as the Dwarf satchel charge and Journeyman healing, other past units like the Bowmen are able to fire a secondary fire arrow that can set the targeted area aflame damaging nearby units and can use a knife as a last resort when in close combat. In both single and multiplayer games, players can utilize units in different way such as combat formations and special abilities and making use of terrain. Like the previous installment, Myth II is a real-time tactics game where players are given a pre-determined selection of units with their own strengths and weakness, without the option to recruit any further units later in battle, emphasizing the tactics aspect of the gameplay. Levels of Myth, Units of Myth, Special Abilities and Dream Spells and Myth II Plugins 3.2 Linux Version by Loki Entertainment SoftwareĪ multiplayer skirmish between two distinct teams featuring: Berserks, Bowmen (off-screen), Brigands, Dwarves, Mauls and Warlocks.
#Myth ii soulblighter art software#